<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Null Signal Devlog - itch.io</title><link>https://mrbuscemi.itch.io/null-signal</link><description>3D  neon wireframe runner that reacts to music played</description><item><guid>https://mrbuscemi.itch.io/null-signal/devlog/1419997/my-old-sky-vhs-style-shader-was-hidden-by-mistake</guid><title>My old sky VHS style shader was hidden by mistake</title><link>https://mrbuscemi.itch.io/null-signal/devlog/1419997/my-old-sky-vhs-style-shader-was-hidden-by-mistake</link><pubDate>Mon, 02 Mar 2026 22:28:13 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Just wanted to post again because I realized I mistake I made all the way back at the start of the jam had hidden some things. Turns out that leaving Sky_Fog_Affect at 1.0 on Godot completely hid all...</p>]]></description></item><item><guid>https://mrbuscemi.itch.io/null-signal/devlog/1416092/what-i-plan-to-do</guid><title>What I plan to do</title><link>https://mrbuscemi.itch.io/null-signal/devlog/1416092/what-i-plan-to-do</link><pubDate>Tue, 24 Feb 2026 21:53:47 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hey realized I should just post a dev update as I go long with this. So far I have been spending the last week adding to the shaders in the game. Trying to think up of different ways the audio could m...</p>]]></description></item></channel></rss>